
FlyingFlyingCan only be blocked by creatures with flying or reach.
When this creature enters, venture into the dungeonventure into the dungeonEnter the first room or advance to the next room.. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeoncompleted a dungeonYou complete a dungeon when you finish its last room and it leaves the game. Cards can check whether you have done so this game., up to one target creature becomes a Bird with base power and toughness 1/1 and flyingflyingCan only be blocked by creatures with flying or reach. until end of turn.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
This card refers to dungeons. These are the dungeon cards you can venture into; taking the initiative always uses Undercity. Dungeons sit outside your deck, so you don't need to add them to it.
