
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure tokenTreasure tokenA Treasure is an artifact token with ", Sacrifice this token: Add one mana of any color.".
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — ScryScryLook at that many cards from the top of your library, then put any number on the bottom and the rest back on top in any order. 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goadgoadUntil your next turn, It attacks each combat if able and attacks a player other than you if able. up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokensTreasure tokensA Treasure is an artifact token with ", Sacrifice this token: Add one mana of any color.".
Moonrise Towers — Instant and sorcery spells you cast this turn cost less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana valuemana valueThe total amount of mana in a card's cost, ignoring colour. A card costing has mana value 4. X counts as 0 except on the stack..
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.