
WardWardWhenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of your end step, if you have the initiativethe initiativeWhen you take the initiative you venture into the Undercity dungeon, and again at each of your upkeeps while you hold it. A player whose creatures deal combat damage to you takes the initiative from you., draw a card. Draw another card if you've completed a dungeoncompleted a dungeonYou complete a dungeon when you finish its last room and it leaves the game. Cards can check whether you have done so this game..
Choose a BackgroundChoose a BackgroundYou can have a Background as a second commander. (You can have a Background as a second commander.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
Choose a Background lets you pair this card with one Background enchantment as a second commander. The deck's colours are both cards' colours combined.
This card refers to dungeons. These are the dungeon cards you can venture into; taking the initiative always uses Undercity. Dungeons sit outside your deck, so you don't need to add them to it.