
You can't enter this dungeondungeonA dungeon is a special card kept outside your deck. Each time you venture into the dungeon you enter its first room or move on to the next, and that room's ability triggers. Reaching the last room completes it. unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — ScryScryLeads to: Arena, Stash 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — GoadGoadLeads to: Archives, Catacombs target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure tokenTreasure tokenLeads to: Catacombs. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiativethe initiativeWhen you take the initiative you venture into the Undercity dungeon, and again at each of your upkeeps while you hold it. A player whose creatures deal combat damage to you takes the initiative from you..
Whenever you take the initiativethe initiativeIf you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it. and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
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Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
No interaction keywords were found in this card's text.