
FlyingFlyingCan only be blocked by creatures with flying or reach., first strikefirst strikeDeals combat damage before creatures without first strike., vigilancevigilanceAttacking doesn't cause this creature to tap., trampletrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking.
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flyingflyingCan only be blocked by creatures with flying or reach., +1/+1 if it has first strikefirst strikeDeals combat damage before creatures without first strike., and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trampletrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking., vigilance
PartnerPartnerYou can have two commanders if both have partner.
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Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
Any two cards with plain Partner can be your commanders together. The deck's colours are both cards' colours combined. Showing 36 of 69, yours first.