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At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
PartnerPartnerYou can have two commanders if both have partner. (You can have two commanders if both have partner.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
Any two cards with plain Partner can be your commanders together. The deck's colours are both cards' colours combined. Showing 36 of 69, yours first.