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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
PartnerPartnerYou can have two commanders if both have partner. (You can have two commanders if both have partner.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
Any two cards with plain Partner can be your commanders together. The deck's colours are both cards' colours combined. Showing 36 of 69, yours first.