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FlashFlashYou may cast this any time you could cast an instant.
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.