
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarchthe monarchThe monarch draws a card at the end of their turn. A player whose creature deals combat damage to the monarch becomes the monarch instead..
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery. . This ability costs
less to activate if you're the monarchthe monarchThe monarch draws a card at the end of their turn. A player whose creature deals combat damage to the monarch becomes the monarch instead..
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.