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When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your partyyour partyYour party consists of up to one each of Cleric, Rogue, Warrior, and Wizard. and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.