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WardWardWhen this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.
EnrageEnrageAbility word: triggers whenever this creature is dealt damage. — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.