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WardWardWhen this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Create two 2/2 red and white Spirit creature tokens.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.