
DeathtouchDeathtouchAny amount of damage this deals to a creature is enough to destroy it.
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transformtransformTo mill a card, put the top card of your library into your graveyard. it.
LifelinkLifelinkDamage dealt by this also causes you to gain that much life.
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.