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Exile target creature. It's on an adventure. When it enters from being on an adventure, it explores. (Its owner may cast it from exile. To have a creature you control explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
FlashbackFlashbackYou may cast this card from your graveyard for its flashback cost. Then exile it.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.