
(As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever this creature or a Dragon you control diesdiesA creature dies when it goes from the battlefield to a graveyard. Being exiled or returned to hand is not dying., you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.