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Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.