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Equipped creature has +2/+2 and has protection from Aliens, Birds, Eldrazi, Lizards, Mutants, Robots, Yetis, and hybrid mana.
Whenever equipped creature deals damage to a player with a conspiracy in their command zonecommand zoneThe area where your commander waits before you cast it, and where it may return instead of going to the graveyard, exile, your hand or library., draw a card.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.