
Equipped creature gets +1/+1.
: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
FlyingFlyingCan only be blocked by creatures with flying or reach.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.