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At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
