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Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, doubledoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. the number of +1/+1 counters on that creature.
EquipEquip: Attach to target creature you control. Equip only as a sorcery.
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: Attach to target creature you control. Equip only as a sorcery.)
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Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.