
If equipped creature would deal combat damage, it deals doubledoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. that damage instead.
If another creature would deal combat damage to equipped creature, it deals doubledoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. that damage to equipped creature instead.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.