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Choose one —
• Two-Weapon Fighting — DoubleDoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.