
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transformtransformTo mill a card, put the top card of your library into your graveyard. this enchantment, then attach it to a creature you control.
DoubleDoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. Overdrive — Equipped creature gets +2/+0 and has doubledoubleAll spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana. strike.
EquipEquip: Attach to target creature you control. Equip only as a sorcery.
(
: Attach to target creature you control. Equip only as a sorcery.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.