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Target player draws two cards and loses 2 life.
FuseFuseYou may cast one or both halves of this card from your hand. (You may cast one or both halves of this card from your hand.)
Trouble deals damage to target player equal to the number of cards in that player's hand.
FuseFuseYou may cast one or both halves of this card from your hand. (You may cast one or both halves of this card from your hand.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.