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Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
