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Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.