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When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modifiedmodifiedEquipment, Auras you control, and counters are modifications. creature you control." (Equipment, Auras you control, and counters are modifications.)
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.