
WardWardWhen this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own diesdiesA creature dies when it goes from the battlefield to a graveyard. Being exiled or returned to hand is not dying., return it to the battlefield under its owner's control and you draw a card.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.