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Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
