
HexproofHexproofCan't be the target of spells or abilities your opponents control.
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
DayboundDayboundIf a player casts no spells during their own turn, it becomes night next turn. (If a player casts no spells during their own turn, it becomes night next turn.)
HexproofHexproofCan't be the target of spells or abilities your opponents control.
Other permanents you control have hexproofhexproofCan't be the target of spells or abilities your opponents control..
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
NightboundNightboundIf a player casts at least two spells during their own turn, it becomes day next turn. (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.