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Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery. . This ability costs
less to activate if you have one or fewer cards in hand.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.