
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. TransformTransformTo mill a card, put the top card of your library into your graveyard. Arlinn Kord.
+1: Creatures you control get +1/+1 and gain trample until end of turn.
−1: Arlinn deals 3 damage to any target. TransformTransformTo mill a card, put the top card of your library into your graveyard. Arlinn.
−6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.