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Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided diedieA creature dies when it goes from the battlefield to a graveyard. Being exiled or returned to hand is not dying.. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
EquipEquipPay the cost to attach this Equipment to a creature you control. Equip only as a sorcery.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.