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Creatures you control get +1/+1 until end of turn.
Fateful hourFateful hourDamage and effects that say "destroy" don't destroy them. — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.