
Whenever this creature attacks, add or
. Until end of turn, you don't lose this mana as steps and phases end.
DayboundDayboundIf a player casts no spells during their own turn, it becomes night next turn. (If a player casts no spells during their own turn, it becomes night next turn.)
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add or
. Until end of turn, you don't lose this mana as steps and phases end.
NightboundNightboundIf a player casts at least two spells during their own turn, it becomes day next turn. (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.