
When Terra enters, millmillPut that many cards from the top of a library into its owner's graveyard. five cards. Put up to one enchantment card milled this way into your hand.
Trance — ,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add ,
,
,
, and
. Exile Esper Terra, then return it to the battlefield (front face up).
FlyingFlyingCan only be blocked by creatures with flying or reach.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.