
FlyingFlyingCan only be blocked by creatures with flying or reach., trampletrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin diesdiesA creature dies when it goes from the battlefield to a graveyard. Being exiled or returned to hand is not dying., put its counters on target creature you control, then shuffle this card into its owner's library.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.