
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transformtransformTo mill a card, put the top card of your library into your graveyard. any number of Human Werewolves you control.
DayboundDayboundIf a player casts no spells during their own turn, it becomes night next turn.
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
NightboundNightboundIf a player casts at least two spells during their own turn, it becomes day next turn.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.