
First strikeFirst strikeDeals combat damage before creatures without first strike., vigilancevigilanceAttacking doesn't cause this creature to tap., menacemenaceCan't be blocked except by two or more creatures.
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full partyfull partyYour party is up to one each of Cleric, Rogue, Warrior and Wizard among creatures you control. Four makes a full party., creatures you control get +3/+0 until end of turn instead.
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Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.