
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, scryscryLook at that many cards from the top of your library, then put any number on the bottom and the rest back on top in any order. 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
TrampleTrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking., wardwardWhen this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.
Other transformed permanents you control have trampletrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking. and wardwardWhen this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. .
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.