
MenaceMenaceThis creature can't be blocked except by two or more creatures. (This creature can't be blocked except by two or more creatures.)
DayboundDayboundIf a player casts no spells during their own turn, it becomes night next turn. (If a player casts no spells during their own turn, it becomes night next turn.)
MenaceMenaceThis creature can't be blocked except by two or more creatures. (This creature can't be blocked except by two or more creatures.)
NightboundNightboundIf a player casts at least two spells during their own turn, it becomes day next turn. (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.