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TrampleTrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking.
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trampletrampleExcess combat damage it deals to a blocker carries over to the player or planeswalker it's attacking. until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.