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Whenever a player commits a crime, they may draw a card. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever chaos ensues, Tarnation deals 1 damage to any target.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.
