
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menacemenaceCan't be blocked except by two or more creatures.
• 3 — vigilancevigilanceAttacking doesn't cause this creature to tap.
• 4 — lifelinklifelinkDamage dealt by this also causes you to gain that much life.
• 5 — flyingflyingCan only be blocked by creatures with flying or reach.
• 6 — indestructibleindestructibleDamage and effects that say "destroy" don't destroy it.
Hover an underlined rule to see what it means.
Read from the rules text. A card that enables a keyword makes or is the thing; a card that rewards it gets better when you have it. Two cards interact when one enables what the other rewards.